GDC2010: A Wonderful Blur, Part 2.
March 27, 2010 Game Development No CommentsLike I said, the next day was bad.
Waking up happens like a shot at 8:30am, because God forbid I miss the latest and greatest on the four most important emotions of social gaming at 9am. My hotel roomie is already gone because he’s an early bird and didn’t stay out drinking all night. In fact, he doesn’t drink at all. Ever so wise. I hop in the shower without remembering how I got in there in the first place when it hits me: I’m probably still drunk.
No worries, I planned well the day before, so my stuff is already in order. I get changed, get my phone, my laptop, wallet, badge, triple check that I have my room key and head directly to the talk from my hotel. Luckily the Marriott is a block and a half away so, it only takes five minutes to walk there.
The sun hits me like a ton of bricks. My entire body is barely functional from last nights intake of beer. I pass by an outdoor coffee and tea stand and I strongly consider getting some Earl Gray, as is the usual morning tradition for yours truly. However, the thought of eating or drinking anything makes me physically ill so I pass by begrudgingly. I know I need it but my body just won’t accept any new guests at the moment. No vacancy.