GDC2011: A Fabulous Drift, Part 3

Game Development, Games for Fun, Gaming, Life No Comments

Part 2, found here in case you missed it.

Thursday morning was all about recharging the batteries. With some sweet sessions lined up and some awesome parties later in the evening, it was time to take ‘er easy.

No Cliffy!

Industry Lessons Learned and Applying Them to the Road Ahead presented by Cliff Bleszinski of Epic games was first up on the docket.

CliffyB gets a bad rap with the haters, of which there are plenty. When I walked in, a group of 40-something media types were already starting with the negativity, sitting in the back corner of the room as I walked in.

“Oh, what’s he wearing? His hair looks douched up.”

And so on. Everyone all aboard the CliffyB hate train, right guys? Cause that’s cool!

Anyway, I thought Bleszinski gave a really great talk, one of my favorites from the entire conference, actually. I felt like he was being honest and just speaking from the heart, and really that’s what I want to hear from people at GDC.

In essence, his talk was all about being a “Power Creative” and how to create and control your IPs. He basically said all the things I wanted to hear from someone in his position, and I think also confirmed in my mind why I think he’s as successful as he is (see: speaking being honest and speaking from the heart, above).

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GDC2011: A Fabulous Drift, Part 2

Game Development, Games for Fun, Gaming, Life 2 Comments

Mr. Iwata makes me sleepy after a night of heavy drinking.

GDC2011: A Fabulous Drift, Part 1, found here.

The previous day put the hurt on me. The thick drapes were drawn tightly and not a single photon passed through my 25th floor window. All the better, because any amount of noise of light would have made me throw up anyway.

8:45 am. Time to roll out of bed and see what Nintendo has to offer.

Clothes on and I’m out the door, my roommate whom is equally hungover is stumbling along with me. I vaguely recall telling him the keynotes are generally skipable, but he really wants to go as it’s his first GDC, and I decide to prove to myself, and him, that I am capable of doing this.

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GDC2011: A Fabulous Drift, Part 1

Game Development, Games for Fun, Gaming, Life 1 Comment

Pixel Wall at GDC

The Game Developers Conference (GDC) is one of those events in life I look forward to every year. When people ask me “What is GDC?” I always tell them the same thing:

“GDC is a lot like college. You pay a bunch of money to learn a bunch of stuff, you meet a bunch of awesome people, then you go to parties at night.”

My love for thinking and talking about games, meeting other people in the games industry and having a good time with them afterward has no bounds.

After GDC, I make sure to spend time exploring the city. San Fran is a fabulous place with so much to offer and so many great adventures to partake in. For me, GDC and enjoying SF go hand in hand. My advice to all would be game developers (and everyone, really) is something you’ll hear often, and not just from me: Don’t draw the inspiration for your craft only within your craft itself. Why? Because your medium becomes derivative and lacks innovation. People need to inject creativity and be inspired from outside sources to keep things fresh.

My solution? Go create your own real life adventures! Have fun. Put your self in places and situations you wouldn’t normally go into. Go people watching and explore all the city has to offer. Study the world at large and at the very least, you’ll have a good time and see something new.

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