June 7, 2009
Game Development
2 Comments
Ahhh… E3 is finally over. It was a huge E3 this year which was great. I missed the classic pig party feel of E3 and I’m glad it was back. Anyway, here’s how my week went.
I flew in on Virgin since it was the cheapest fare a week before the beginning of E3. Now I’m officially a Virgin convert. It felt like flying on a limo and the price was right. Very choice. I caught “Slumdog Millionaire” on the way down from Seattle, which was a bomb-ass movie.
I met up with my buddy who lives in downtown LA. He does contract art from home in his sweet loft apartment. Ahhh, the good life. It’s also great because he lives within walking distance to the convention center, near great places to eat, and near lots cool hangouts. If you’re hungry, I highly recommend Bottega Louise (7th and Grand). It feels like you’re walking into an elegant European restaurant. The place has amazing food and it isn’t pricey.
I got my sweet all access pass for the Microsoft media briefing on Sunday then headed over to the Kotaku Party at the Golden Gopher with some Activision friends. We hung out there for a few hours, even after the free drinks dried up. I got a chance to meet some of the Kotaku guys as well. Mike Fahey was sitting in the back of the bar like the Godfather of the joint. He was super cool and always gave fair reporting on Treyarch, which I appreciate a lot. Good times were had by all, even if I was getting drilled about what I was working on and what Microsoft was up to. No about of alcohol will make me spill the beans though, I’m a human lock box! Although they knew about “Reach” the day before the briefing… hmm.
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April 6, 2009
Game Development, Games for Fun, Gaming
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Going to GDC always inspires me to go on an indie game bender. A few of us are sitting at this big award show hosted by the Independent Games Festival (IGF) waiting for the Game Developer’s Choice Awards and feeling guilty that we’ve played 0% of the games they’re calling out. Between the bunch of us we only heard of like three games they talked about…
So, within the next week I start getting games from Steam, downloading them for the PC or getting them for my iPhone. The one thing I found about a lot of these indie games I’m interested in is that most of the nominees (and some of the winners) haven’t even released their game yet. How does that work exactly? Does this happen in the movie industry too? “Well, no one has seen this movie yet, but here’s your award, I’m sure it’ll turn out great.”
Anyway, after getting back from San Fransisco, I went on my yearly indie game binge. Here’s a quick run down of the games I played:
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March 31, 2009
Game Development
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A group of us from various companies have decided to put all of our notes, summaries and recaps together from the ’09 Game Developers Conference and publish them for anyone to check out. We even split up on some talks when we were in San Fransisco in order to cover more ground!
Yes, you can buy the audio and video for various talks through the GDC website. However, they’re expensive and I’ve always found it easier to find info if it’s all in text, since I can easily search for things I’m interested in. Plus I can skip around, come back to other sections later, read it on my iPhone etc. You’ll find that some people just put up their notes and outlines of the talks (me!) while other tried to tell more of a story of what happened. I’d be interested to find which format you all found more useful!
Anyway, feel free to share this with the world. It’s not complete yet as people are still adding their content, and there are a few more people who will be contributing, but there’s already a ton of talk summaries up to peruse at your leisure.
In case you missed the link above, here it is again.
March 24, 2009
Game Development
No Comments
I’m getting stoked about GDC! As usual I’ll be taking notes and pooling them with a few other developers from various companies. I’m mainly going to design talks, but there are a few production and post-mordem type talks as well. I’m really interested in what Maxis / EA wants to say about Spore. The Blizzard talks are usually good as well.
I also know a few people giving talks this year! Be sure to check out David Wu’s talk on animation, Corrine Yu’s talk on the future of multicore processing and Andy Luedke’s talk on graphics programming! Be warned, I got a preview of Corrine’s talk and it was waaaay over my head, but I’m sure anyone who hasn’t quickly forgotten Calculus will understand what she’s talking about.
Maybe I’ll see you there! If you see a guy wearing a Zombie Train T-Shirt or a COD:WaW DevTeam hoodie then it’s probably me. Feel free to say “Hi!” since I’m not a scary guy and you won’t catch me alone anyway. Be sure to stop by the Microsoft booth as well… we are hiring after all!
February 28, 2009
Game Development, Gaming
1 Comment
It’s been a little over a year now since I started this blog. About this time last year, GDC has just finished up and I was inspired by Patrick Curry’s blog (which seems to have fallen into disrepair) to start a developer blog of my own. Blog. Blog, blog, blogity. Blog.
The most popular post? The one about Nazi Zombies, of course. However, the gamer Myers / Briggs personality type post gets quite a few hits as does the collectible design post. For the occasional review, people generally search them for how to beat certain parts of the game, where to find items and so on.
I think doing the game review thing is fun since it forces me to think much more about the games I play and not simply be entertained by them. However, I’ve been slacking. I’ve been playing a lot of games and not writing about them. I blame it on the influx of games around Christmas… there was just too much to play! I think in the future I’ll do less review-y type stuff (or make those posts more terse) and focus more on design “issues” and concepts. Those are more fun to write about anyway.
So, yeah. One year (and two days). Here’s to a bunch more.
February 21, 2009
Game Development
1 Comment
Seriously? In a video game?
Okay, I could understand if you’re making a simulation and you want to train me or teach me what to do in an actual fire fight where a weapon jam might occur. However, I bristle when ever weapon jams are brought up as a possible mechanic when making a shooter (this happens more than you’d expect). Game developers of the future… please stop making my virtual weapons jam!
February 1, 2009
Game Development, Gaming
1 Comment
Not sure if this is actually due to Nazi Zombies or not, but the resemblance is uncanny so I thought I’d link it anyway. Shabs, a guy I used to work with at Treyarch send me a link to this game called SAS Zombie Assault, which is a top-down flash version of Nazi Zombies.
Also, someone started a site / blog dedicated to Nazi Zombies over at the aptly named nazizombies.com. Why didn’t Activision buy that webspace? Oh well, kudos for getting the best URL ever!
Hopefully by now every has seen the trailer for Dead Snow (Or Dod Sno) which is a Norweigen horror film that features- you guessed it… Nazi zombies. Okay, so Nazi Zombies the game and Dead Snow the movie have nothing to do with each other, but the trailer is still awesome and worth checking out! I think the movie is out now, so I’ll be watching it in the near future hopefully…
So there you have it, a few more references to Zombies, Nazis, and combinations thereof.
January 29, 2009
Game Development, Gaming
1 Comment
So, as you may or may not know I worked on a little something called Nazi Zombies. Seems like those nasty Nazi Zombies are getting more traction than I thought. A few links people have sent me the past few days have brought a smile to my face.
The first Nazi Zombie reference, by someone over at The Minus World is the Call of Duty Activity Book For Kids which does some much appreciated Call of Duty satire. Included are plenty of Nazi Zombie jokes, such as an exercise in creating the next version of Nazi Zombies!
Then today, everyone on my instant messenger list sent me a link to this little gem, where some Nazi Zombie fan in Austin, Texas hacked a road sign to warn of an impending Nazi Zombie attack. Okay, so while I don’t condone vandalism, I thought the story was pretty awesome. There are less dangerous (and more legal) ways to show your appreciation for Nazi Zombies, but it was all in good fun and no one was hurt. But next time, bake a giant Nazi Zombie themed cake and give it to a homeless shelter or something if you want to get on the news! I’m waiting for the impending “blame video games” story to follow…
Anyway, I love seeing stories like this, keep ’em coming!
December 19, 2008
Game Development
2 Comments
Back to the motherland for me – the Pacific Northwest that is. Microsoft liked me enough to decide to hire me for a new project they’re working on. My last day with Activision at Treyarch was today, December 19th, with my start date at Microsoft being the 12th of January. Seattle here I come!
I tell everyone this, but when you come from a place that has seasons (Oregon) and go to a place like Los Angeles, time feels like it stops. I’ve been here for about five years and it feels like I’ve only been here for a few months. It’s always roughly 70 degrees and sunny – even during “winter” which to me feels unnatural. It’s nice, don’t get me wrong, but something just doesn’t feel right about it. When you see people busting out sweaters and scarves and it’s like 65 degrees out it’s laughable. I’m rolling cargo shorts, t-shirt and flip-flops during the winter because I appreciate the fact that I can.
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December 9, 2008
Game Development
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Brian Tuey, our Audio Director at Treyarch has a new blog up called Aural Audacity. His site is fairly new, but he already has some great content up, including a song we were going to use for Nazi Zombies which didn’t quite make it in. The song, “Lullaby for a Deadman”, was performed by Kevin Sherwood, a Sound Designer and Elena Siegman, one of our producers. You can hear a few riffs that the song was based on when you die in Nazi Zombies, so the song should feel familiar if you’ve played that portion of CoD:WaW. Definitely a must for your iPod if you’re a fan of Nazi Zombies.
He’s got some other tracks from the game up there as well (and some we didn’t use) plus he has some interesting info on Nazi Zombies from an audio perspective. Great stuff if you’re an audiophile, especially with respect to games.
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