April 26, 2008
Games for Fun, Gaming
No Comments
I bet you’ll be hearing a lot more about PMOG (passively multiplayer online game) in the near future. I learned about it a few weeks ago and signed up for the beta. Well, I got an invite to start an account today, and I can say that I’m officially addicted.
The concept is simple: install a firefox “game” plug in, browse the web, and get points (datapoints in PMOG). Once you get enough points, you level up. As you visit various sites, you might stumble upon a “portal,” which is placed by other people playing the game. These portals might take you on missions which in turn, get you more points. Missions are just a string of sites that players connect together with “lightposts,” which are basically just comments on each site. So far I’ve learned how to set up an emulator for my DS, where to shop for girls, or the scoop on letterboxing, all while leveling up.
There are some other interactive elements such as dropping off crates with goodies for other players, dropping mines to take points away from other players, and deploying “St. Nicks” which prevent other users from planting mines on that page.
> – – – Read the rest – –
April 18, 2008
Games for Points, Gaming
No Comments
I’m a total point whore. Sometimes, in the name of getting more points, I’ll play a game that others might not touch with a 38 foot pole. Either to my advantage or my detriment (depending how you look at it) I’m an extremely brave and patient gamer who has a high tolerance for games that aren’t your typical AAA title.
After 1000 pointing Eragon for the 360, I will say that the game is pretty much what you’d expect. A less than average game, based on an even less than average film, based on a “best selling fantasy novel.” The game mostly consists of killing the same few enemy types over and over (one type is called an Urgal, which sounds a lot like Urkel) seperated by some cutscenes based on the movie’s story line. I never saw the movie, mainly because it looked crappy and I don’t get points for sitting through crappy movies, unlike playing a crappy game.
I will say a few nice things, mainly because I feel bad for the people who probably worked really hard on this game, and they need to know what they did right. First of all, shooting the bow and arrow was actually pretty cool, and I liked the “zeroing in” mechanic. It works by holding down right trigger and A. Eragon will start drawing an arrow back and a green targeting reticle will appear over and enemy, which will then start shrinking. Once the controller starts vibrating and the circle stops shrinking, if you let off A, you’ll get head shot which usually kills in one shot. This doesn’t work on armored enemies though, which often repel this headshot mechanic and reminds you that this game is kind of annoying.
> – – – Read the rest – –
April 2, 2008
Games for Fun, Gaming
No Comments
I completed Rainbow Six Vegas 2 (RB6V2) a few days ago. I have to preface by saying that I enjoyed the first one immensely. Sure, the first RB6V has some issues and bugs, but overall I had a good time playing co-op with friends and got a few weeks of multi-player out of it.
After buying the game with three other friends from work, I learned that RB6V2 only has two player co-op! Well, I guess technically they have four-player in terrorist hunt mode, but story mode is where it’s at. I could see why from a design standpoint why they reduced it to two. The implementation of re-spawning on any other alive member of the squad makes the game incredibly easy, even on higher difficulty settings. This was the case in RB6V2 , since it allows one player to be extra aggressive and draw fire, and the other guy to hang back and basically be the mobile spawnpoint. In RB6V, having three extra spawnpoints made the game challengeless.
A friend of mine and I played all of RB6V2 on co-op on the “realistic” setting with little trouble. Another friend of mine has been playing through on realistic on his own, and having much more difficulty. I decided to help him out on the last two levels, and his impression was that all tactical gameplay went out the window after I joined in, but that it was a lot of fun to see me killing other guys and whatnot. Evidently, the difficulty doesn’t scale well for co-op, but the fun factor scales appropriately. Game design issues aside, I think it was a mistake to move away from four player co-op, if only because it’s what people expected from the first game. I will say that the co-op portion of the game is much smoother in the sequel, especially with hot-joining. The server / map list from RB6V wasn’t really gamer friendly.
> – – – Read the rest – –
March 23, 2008
Games for Fun, Gaming
1 Comment
I finished Army of Two a few night ago, and decided to write a little bit about it as I’m playing it some more on co-op.
I gotta admit, I’m a huge sucker for co-op games. I like playing together with other people more than playing against them. So, here we have Army of Two, a game built from the ground up to be a two co-op player game. However, I can’t say I’m a huge fan of the game. I think in general, it’s a game of missed opportunities.
Let me say what I like about the game. First, obviously, is co-op. Not many games even have co-op as an option, so it’s pretty ballsy to create a game that is built on the foundation of co-op. I’ve already played with with a couple of friends, and just being able to play with them makes the game fun to some degree. Second, I like being able to buy and upgrade weapons. I wish more shooters had weapons customization and upgrades. I also have to give them credit for making the weapons feel distinct. For example, the MP7, the minigun, the shotties, pistols, and so on, are all fun to use in different ways.
Okay, let’s talk about missed opportunities.
> – – – Read the rest – –
March 19, 2008
Games for Fun, Gaming
No Comments
Okay, so the game wasn’t bad, it just wasn’t awesome either.
Really, the best part for me was one mission where you start with a Barret, and later gain access to the various remote control death toys. The level ends with a defend sequence that went too long, but you also get to set up some rail guns which are pretty meaty. One problem though, is that there are some wacky sequences, like where the enemy uses nukes in your immediate vicinity (it’s okay, they’re tactical) and because you’re in a tank, it’s all gravy. However, you can’t get out because you’ll die of radiation! I hope those tanks you’re in are lined with 10 feet of lead. But later, you can get out once you’ve gotten closer to where the nukes went off. Maybe the nukes wore off? That’s some halflife on those radioactive isotopes.
One of the later (maybe the last?) levels has an equally silly sequence where you’re rolling into a destroyed Russian city and there’s like 50 nukes going off all around you. I guess in the future, we make nukes less radioactive, or something. No one really seems freaked out or cares, but I don’t think the game takes itself that seriously anyway.
So, single player was okay. Crazy ragdoll, contrived situations, 50 bullets to damage a guy, but cool toys.
> – – – Read the rest – –
March 2, 2008
Games for Fun, Gaming
1 Comment
So, a couple of guys at work convinced me to get Frontlines: Fuel of War. Apparently, it’s from the guys who did the Desert Combat mod for the Battlefield 1942 back in the day. Anyway, I saw a couple of videos and saw some cool shit with drones and air strikes. Since other people at work are playing it, I figure “What the hell,” and take the $60 (plus tax) plunge.
The first thing I did was hop into single-player to get a feel for the game. The game felt pretty smooth. The frame rate stayed at a solid 60 (a necessity for any FPS worth it’s salt), and the weapons felt decent. The story has a pretty cool premise, but I’m not sure about this reporter guy. I felt a little disconnected. I’m sitting there thinking to myself “Oh no, they’re going to make me play as this reporter that turn out to be a bad ass,” which fortunately they didn’t. They seem to be spending a lot of time on this character, so I guess he becomes important later.
Anyway, I complete the first mission, and the drones were a pretty cool gameplay element. I was hoping for a little turret you could shoot right away, but maybe they get to that. For now, I got some flying bombs which isn’t a bad way to start. Also, my AI squad seemed to stay around me and move around enough, so that’s good. The enemy ragdoll is a little silly though. I pepper an enemy with a few rounds and they flip head over heels. I prefer a little more realistic ragdoll, maybe even blended with an animation. I dunno, maybe it’s an Unreal engine limitation? I see a lot of games with unrealistic looking ragdoll.
> – – – Read the rest – –
Next Entries »